While most modeling in design visualization is achieved in other software packages and then imported, there are still times where you may need to model within 3ds Max. This can be essential when building lightweight assets for interactive platforms, for finishing out designs with details or to replace overly complex geometry when creating animations. This class will give you a foundation in the modeling tools ranging from spline based modeling up to sub-object based modeling.
Who Should Attend?
Anyone interested in using 3ds Max
Prerequisite 3DS-101
This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.
Upon registration, the instructor will send along additional information about how to log-on and participate in the class.